When you play/ run an experience, the Roblox engine and various core scripts map contents of the "edit" data model to a "runtime" data model. In Studio, the objects you see in the Explorer window represent the data model - the root of Roblox's parent-child hierarchy - containing services and classes such as Workspace and Lighting that act as the fundamental components of a Roblox experience. Server with connections to three client devices Data Model All clients in the experience are connected to a powerful Roblox server which is the ultimate authority for maintaining the experience's state, constantly updating its connected clients through replication. Whenever a player joins a Roblox experience, their personal computer, phone, tablet, or console becomes a new client. Roblox experiences run on the client-server model, a common framework for multiplayer experiences.
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